![]() These personality-specific abilities give Superstars special advantages when certain objectives are met in-game. This year we are introducing Face of the Franchise: QB1, a career campaign where you will experience your won Superstar journey as an NFL Quarterback, starting with the College Football National Championship Playoff, then to the NFL Combine, NFL Draft, and ultimately a career in the NFL.įeel the unique emotion and power of NFL Superstars with Superstar X-Factor, an all-new abilities progression system for today’s most exciting NFL Superstars. But for now, EA is doing their due diligence to make it exceed expectations this year.Games News Forums Games News Forums Madden NFL 20 for PC Text Manual I don’t think Madden will ever be a perfect representation of the game we adore. And whether good or bad, you have to like the direction in which the franchise is headed. Obviously, no one will know how these improvements change what we’ve become accustomed to with Madden. Furthermore, without all LBs having the opportunity to make a leaping grab-it is a double edged sword. Now you might be asking, what is there to be concerned about? For me, I’m afraid that DBs will be too powerful and we will see far more of those unrealistic interceptions. However, EA has also included a superstar trait for the elite LBs that would allow them to play the ball in the air. This has been removed from the game, with only defensive backs having these skills. Anyone that has ever played Madden has dealt with the super human linebackers rocketing into the air for an interception.The question I have, is how did they decide on which speeds to get rid of? Will there be a way to fine tune everything? If the community isn’t happy, will this be updated in a future release? I’m all for EA trying to improve the game of course but I’m just concerned with which game modes will make the final cut and how easily they will be to fix if there is backlash. Some game speeds were removed from Madden, due to conflicts they caused with some of the game’s various animations.How easy will it be to get this special trait? Will it be just as easy for the defense to power up a counter? How much of a juggernaut does the superstar become? It also mentions other players may have the ability to do similar things? Lots of questions and concerns with this new feature. However, the concept behind it that a superstar can earn a special reward and then be nearly unstoppable (to an extent) has a very NFL Street feel to it. Superstar X factors by my understanding will only be used in franchise and ultimate team game modes.It’s little things like this that caters to adult gamers or those who don’t have one to ply an hour long game. And for those in crucial hurry up situations, the game will immediately get you set at the line-but will factor in how long it will take for the furthest player to get set. According to the blog, the clock will be accelerated at all times. EA feels the same way as many of you and has since refined the play clock and hurry up style offense. At times, playing Madden can seem like a marathon and drag on for seemingly forever.Lastly, refinements such as quicker load times pre and post snap, as well as players trying to get up when knocked down, improved blocking, catching and tackling- could be a game changer. In addition, having the ability to have multiple players contribute to a sack is something that should have been added many years ago and adds to the NFL realism. So if EA can truly refine the pass rush-making an elite edge rusher feel as such, that would be a big step forward. And truth is, the offensive and defensive line play has always been a difficult task for Madden to get right. Refined pass rush, gang sacks and other improvements were highlighted in this week’s blog.How in-depth this will be or for how many players is to be determined. Well this year, Madden will have player specific throwing motions, celebrations and much, much more. ![]() After all, part of what separates a Drew Brees from a back up QB-aside from his skills-would be his throwing motion and mechanics. For years EA failed to develop any type of signature characteristics for specific players.
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